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(1 edit)

Thanks for trying it out. I didn't get any feedback about this, odd. Maybe some other resource heavy app was running in the background? was it the 32bit version or 64?

No, the CPU was idle. I tried with both versions. Thing is, the CPU is not heavily utilized during the game. I think it might be either GPU-related or the monitor. I have encountered similar issues with old and indie games. 

I didn't find any known issues with the game engine (Godot) and running games on your GPU. If you encountered similar issues before with other games maybe a GPU drivers update will help.

So I ran it on another computer and it ran fine. I wonder what caused the issue on the first one. Anyway, I played it a little bit and it's quite good and challenging. The controls could be a bit more precise though. And the sword reaction time is frustrating. The monsters come fast and fierce, while the first button press pulls out the sword and only the second makes the strike. Also, the spikes hurt from the sides is not fair ;-)

Love the art and the humorous writting. 

How is Godot for making games? My kid wants to try it.

Thanks for trying it again, I'm assuming it's GPU and game engine related so it should be resolved in the next major engine update when the new rendering is implemented using Vulkan.
If you keep moving the sword won't be pulled each time you attack since the character sheaths the sword when idle.
Godot is great, it's lightweight and completely free and open-source.
There are many tutorial channels on YouTube. I recommend GDQuest and gamefromscratch's tutorials.