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Idan-G

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A member registered Nov 22, 2017 · View creator page →

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Nice game, fun mechanic idea. The game starts in windowed mode and not fullscreen, not sure if intentional.

Thanks for trying it again, I'm assuming it's GPU and game engine related so it should be resolved in the next major engine update when the new rendering is implemented using Vulkan.
If you keep moving the sword won't be pulled each time you attack since the character sheaths the sword when idle.
Godot is great, it's lightweight and completely free and open-source.
There are many tutorial channels on YouTube. I recommend GDQuest and gamefromscratch's tutorials.

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Great game, look and feel matches gameplay, didn't notice any bugs.
Some ideas:
1. power-ups should stay between levels until they are depleted or you die.
2. add a power-up to slow time for the enemies but not yourself in later levels.
3. Add a remote server/cloud based high-score table where you can enter your name and compare it to other real players.
4. More incentives to save your friends , maybe an extra life after collecting a few of them? didn't notice if this was already the case.

I didn't find any known issues with the game engine (Godot) and running games on your GPU. If you encountered similar issues before with other games maybe a GPU drivers update will help.

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Thanks for trying it out. I didn't get any feedback about this, odd. Maybe some other resource heavy app was running in the background? was it the 32bit version or 64?