Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Just beat the game and it was great! It was nice to have something besides turn-based combat haha.

One small hangup was that when I defeated the final creature, his dead sprite was in a totally different location. Also, his movement animations were a smidge abrupt but didn’t negatively impact the game.

Besides that, the game was smooth and the puzzles were just challenging enough to get me thinking, but not enough to try to look back here at the page for answers or give up. Totally up to you, but I think you could replace the survival theme with a silent protagonist/antagonist. Either way, thanks for checking out my game, and I just wanted to return the favor. Good luck!

Hey thanks for playing! Glad you enjoyed the action combat- I figured in a Driftwood Jam there could be a lot of turn-based options so was hopeful it would set Starbaby apart.  Plus it's a better fit for a Survival title.

Thanks for the feedback as well! Regarding the silent protagonist approach, I'd worry that all of the baby noises would stray from the theme. It's as close to talking as Violet can pull off :) Plus my vision was  Survival from the start-  alone, limited resources, hoards of enemies, slowly unlocking sections...as a baby lol. 

Oh man the dead boss sprite dilemma nearly drove me mad. I ran into problems with my first approach of location tracking and dropping the sprite wherever the player deals the finishing blow, something (I think) related to the size of the sprite led to it sometimes not appear depending on the location (even with 'Through' on), and when it did it would often be in a spot that made the final cutscene arrangement look odd. So I finally opted for the imperfect solution of dropping it in the best spot for the final scene.  It's definitely a weird second if you're on the other side of the map when you persevere!

And agreed, the animations aren't amazing. This was my first foray into sprite animation. I learned a ton but they're noobish. I think the boss just needs more frames, right now its attack is a three frame sequence so each step is a little too far from the last for a smooth look. Now that I know how it all works, I'll be better equipped to smooth things out in the future, maybe in a post-Jam update here and in future games.

Thanks again!