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(+1)

Thanks for the feedback! I'll try to fix those typos as soon as possible!

The faith attribute is meant to be more of a mysterious attribute and something you have to trust in to get a reward out of, kinda like real faith. Since the jam is over, mechanically it does two things, for each point it decreases the amount of health enemies spawn with and gives you a small XP multiplier. It's two things that are hard to notice but have a super big impact on the game if you invest into it.

Thanks for playing! I'm glad you enjoyed it! 

(+1)

Ooo, I like the way Faith works mechanically! Makes me wonder what the final boss' health would be at without any points in the stat. Though it sounds like a full Faith build was actually be a bit detrimental for my run as a more balanced build would have probably made the game a bit easier for me to get through, lol. Originally, my guess was that Faith secretly raised a multiplier for all the other stats, but I figured out that wasn't the case by the time I got to the end. 

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I think I considered doing the 'secretly raise all stats' at one point  but I can't exactly remember why I didn't go that route. The final's boss (as well as other bosses too) health is actually dependent on the player's damage output. No matter the build, I think it was 5 or 7 perfect attacks would kill him. I did run into issues where it was way to high to be reasonably possible so I tried to scale it like that to be more fair. I still may make some adjustments to the game going forward, did you defeat the final boss?

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I did but it took me like ten tries, as he kept taking me out in two hits. Obviously, not impossible but very difficult with the five dodges instead of three.