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Just found out my problem.

I maped the directional keys to the keyboard arrows and for some reason those did not work with mellonds.

So I remaped them to WASD and everything worked ok.

I like the graphics and I understand that this is not complite but there are some problems in this department too.

For example before you enter the house you can see white lines that separate the floor with the grass.

This happens cause those are two separated objects. If I remember those stuff corectly it is a problem with the accuracy of the floating (32bit) point in general. One way to avoid this is to make them one object and just uv map them accordingly. Another way is to just get one of them inside the other.

If this a problem only with the emulator I would like to know.

(+1)

I'm glad you've solved the problem.

NDS uses 16-bit fixed point values for 3D graphics.

I know about this problem with holes between polygons, I think it can be fixed by tweaking my model converter, but I haven't had enough time to do this.