Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I'm glad you've solved the problem.

NDS uses 16-bit fixed point values for 3D graphics.

I know about this problem with holes between polygons, I think it can be fixed by tweaking my model converter, but I haven't had enough time to do this.