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It sounds like your gravity is set in the opposite direction. Do the default cubes in Unity behave the same way when you add a rigidbody to them?

I have used unity for about a year. When you use a cube, a sphere or any of the other common 3D game objects, there are no problems adding a rigid body.

I suppose you might be right about opposite gravity, because that was my first thought, but I just didn't know how to reverse the gravity again, because I am not an expert.

I've never seen this problem before.

But if you want some more in-depth troubleshooting, I'd be happy to take a look at it. You could zip up your project and share it in the Discord server. I'm quite curious now.

Deleted 2 years ago