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A member registered May 01, 2018 · View creator page →

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There are tiny markings that can be found on the face of the lock. Those give you a hint for the puzzle you're currently facing.

For the second puzzle, the hint is a hexagon.

[Additional hint, don't look if you want to try and solve it] The solution can be found within the puzzle screen, but you might have to look a little closer somehow.

Thank you for playing, and thanks for your comment!

I hope you'll enjoy the final version when it's done!

Thanks for playing and thanks for your feedback!

Right now panning can be controlled with WASD, and the camera can be rotated with Q and E.

But I will definitely add mouse controls for the camera.

I'd love to see this developed into a full game with levels/challenges and different enemy types.

Maybe you could experiment with different types of explosions?

Great aesthetics. The page design is very well done as well.
Game is nice and juicy. Core concept is great.
In my opinion, all this lacks is a little bit of depth, then I'd be hooked.

Honestly, with a little bit of playtesting, polish, and some extra levels, you've got a great game here!

Nice concept! Well made too, especially for a jam game!

Sidenote, I think I gave additional hints for every lock in the comments, so be sure to take a look at the information your peers gathered.

Hey, as long as you get the lock open, right?

It's been a while since I last opened it myself, so my memory is a bit foggy.

Keep at it! There should be at least some sort of hint for every lock, so look REALLY closely!

If you're still stuck, I can give you a cryptic hint. ;)

Damn, that is some great music you got there. I'm looking to join the jam as an artist/designer.
Do you wanna team up? That way we only have to find a developer for a full team.

Hey y'all, I'm an all-rounder looking to join a team as an artist/designer.
Check out my games/art here

I can do pixel art, voxel art, low-res 2D and 3D.

If needed I can also support in other roles, but I would prefer to keep to the artist and/or designer roles for this jam.


Yes, the only way to clean the rock is by vacuuming the green gas

Yeah, the game is admittedly a BIT rough around the edges.

There should be an in-game tutorial guiding you through the start.

Hey y'all, I'm an all-rounder looking to join a team as an artist.

I can do pixel art, vector art, simple 3d, and voxel art. Have a look at my games if you want to know what my art looks like.

If possible I want to focus on art and design, but I can also assist in other things if needed.

If you're interested, just reply to this post or DM me on Twitter.


Thanks! I found it and fixed it. One of the automatically generated colliders was spanning over some empty space.

Thanks for playing and thanks for the compliment!

Glad to hear that!

Thanks for playing! I'm glad you liked it!

Yeah, I'm planning on continuing development. I've got a lot of different concepts that I want to implement.

Thanks for playing! Yeah, unfortunately, those things slipped through testing.

Could you tell me where you got hit by the walls where you shouldn't have been? So I can fix it after the jam ends.

Hope you liked it!

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The answer is in English, but the phrase is famous around the world. There is no space button, because a space button is not needed.

There are no clues for that lock, which is a clue in itself.

I realize that it might be a little more difficult for people who don't know English, but it should still be possible.

You're a strong independent gamer who doesn't need any input methods!

The answer is related to time, but not directly. The down pointing arrow is very important to the answer, but it isn't related to time.

The words I use in my comments are carefully picked to act as hints and primers. I hope that they aren't lost to translation.

Now, now, if you already got to lock 4 there's no need to be so forceful.

I can tell you that the answer to this lock can not be found by simply staying within the game.

Yes, the dot is required for the answer to lock 4. There are 7 characters in the answer, 6 of which are numbers.

Time is related to the answer, but only a little.

I had to use Google Translate to read your comment, so there might be some inaccuracies in the translation.

As you've noticed, IIIXIII is relevant to the third lock. Numbers are a common theme throughout all the locks. Symmetry is something important to that lock.

For the fourth lock, you seemed to have noticed the arrow. Don't think too complex, something general or standard might work better.

Hope this helps!

You are correct in noticing there is something weird about the number pad. There are a few keys missing, but you won't need them to pick the right answer. I took them out to make the answer less obvious when you first look at it, but to also make it very obvious once you realize where to find it.

The music doesn't relate to the lock you're currently working on.

The answer lies within the lock area of the safe, so keep your eye on that area.

Hope this hint drops you on the right path.

If you look closely, there is a small hexagon just above the input box. @De_inordinatio already found it, but doesn't seem to have figured out the answer yet either.

As you may imagine, I'm a bit hesitant to give any additional hints, since that would kind of go against the point of the game, but I'll try and nudge you in the right direction.

You are on the right path with converting things to numbers, but keep in mind that the answer is only 6 characters long.

(If you look closer at the input field you might even see the answer.)

I wouldn't call it "unfun", since that really depends on the person. If you don't enjoy these types of challenges, this game will not be fun for you.

I will say, there are hints for every lock, but you will need to look closer to see them.

There are some very obscure hints if you look closely enough. But yeah, this game is meant to be very unfair.

Great job! I especially like the art styles you chose for the games.

The theming of the project page is well done too! Nice polish!