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So I beat the last boss and get a lot of text.  Was there suppose to be more?  Also, there is a door on the first floor I still can not get through.  Is there any way past that door?  Is there another ending?

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Hi!  Thanks so much for completing the game.  I hope you enjoyed it.

The text after the final boss is the end of the game.  There's only one ending.  I could probably make this a little smoother and more clear than just kicking the player straight back to the title screen, so that it doesn't look like a bug.  I'll give that some thought.

There's nothing beyond that locked door, and there is no way to open it.  When I first designed that level on paper, the layout and events were a little different and you would have needed to explore that area.  As I was working on it, I changed some things around and just ended up not making use of that space.  I left the door there just for fun, pretty much.

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Thanks!  I really did like the game.  The reason I wondered if there are more than one ending if that some questions were asked that do not really get answered.  Yet, thank you for clearing up my previous questions.

The conclusion isn't as satisfying as I would like.  I was pretty much making this up as I went along during the jam, so I just decided to leave it a little bit open-ended.  I might revisit these events later on in another game.

Since you finished the game, do you have any feedback on what worked well and what needed improvement?  I mostly only get feedback on the first floor, so I would be interested to hear what you thought about the rest of the dungeon.

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I wished the automap worked while on the library.  I also noticed that the designs of many of the enemies were just variations of each others.  For example, the rats had three or so variations.  The robots also had such variations.  I would like to have seen each enemy kind being unique.  Other than that, this is all I can think of.