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Paint 3D

A topic by thoughtstream created Mar 29, 2021 Views: 132 Replies: 3
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I am most comfortable with 3D games. When I model objects in Paint 3D and import them to unity as fbx objects, they do fine if I add a mesh collider. However, when I add a rigidbody they float off into space (the Y axis increases continually) when I hit the play button. Do you know about this problem and how to fix it?

Host

It sounds like your gravity is set in the opposite direction. Do the default cubes in Unity behave the same way when you add a rigidbody to them?

I have used unity for about a year. When you use a cube, a sphere or any of the other common 3D game objects, there are no problems adding a rigid body.

I suppose you might be right about opposite gravity, because that was my first thought, but I just didn't know how to reverse the gravity again, because I am not an expert.

Host

I've never seen this problem before.

But if you want some more in-depth troubleshooting, I'd be happy to take a look at it. You could zip up your project and share it in the Discord server. I'm quite curious now.

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