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Well I'm sure you'll hear this a lot, but your game sounds  really cool. It practice there's obviously not a ton here. What I mean by all that is that I think this has a great premise, being out in a procedurally generated world and jumping around mountains, then bringing a stone to the top of the mountain. I would have loved some backstory behind it, like what the stone meant. I feel like maybe it could be an urn of ashes of a loved one and you have to bring it to the highest mountain to scatter it or something. I know you probably didn't have time for a story implementation, but even a story in the description would have been fun to give the walking purpose. I think it's great that you did something knew and made something. So great work!