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About wall/floor, what about an option to "simply" remove all wall tiles, a toggle, so players can decide if they want "pretty" or "obvious". The wall tiles could then be nothing but a black empty tile.

Something else, i like the new looting system, but it's annoying to have the popup each time i click on a tile with a loot, telling me i need to be on adjacente tile to grab it.

About Action Points, maybe look at Vigilantes (Timeslip Softworks), Templar Battleforce (Trese Brothers), and other games with Action Points done differently (i mean different from Fallout or Xenonauts). 

Maybe instead of having only a perk from Reaction to get 1 more action, do a 3 actions for all. It could be walk shot walk /  shot walk shot / run shot / run walk / but also shot with special tricks / crawl / rest and heal / ambush / etc

Yeah we could definitely do some kind of "toggle off" walls. I can at least play with it as that would be cheap to implement (i think :))

A suggestion about loot i heard is to just have the character walk over and automatically pick it up. No dialogs at all. I liked that. Reminded me of Steamworld Heist and feels cleaner.

The main problem with changing action points now is it would require a massive rebalancing. That scares me a lot as this version has been played a lot at this point. I've got Templar BF but haven't played it much yet. I'll check out the other game too and see if there is something to borrow that won't fundamentally change the game.