OK, so, when you die you lose all the money you haven't stored. But I think I missed the part where you explain how to store the money...
Yeah, I think my overall impression here is that it's a neat idea--I kind of like the puzzle aspect of figuring out how to use the boulders and avoid the spikes--but the chaser is too fast. There's practically no room for error, and on my last run I had to get from the far left to the far right, which is literally impossible to do before it catches you.
OK, the game works a whole lot better when you start at the first level! To be honest, I think it's still too unforgiving: it's very, very easy to make a single wrong move. I wouldn't mind if there were some sort of (cheap?) single-use protective gear that let you survive one spike hit, or single-use rope that let you climb upwards once, or things like that, so you could recover from those errors. But I'm sure there are people who like things difficult.
We’re really glad you liked it!
We thought about adding consumables to the shop which would have those kind of uses, but it was getting too big for our first project and we dropped it. We could add those features and some more if we get some sales on Google Play though.
And yeah, we know the game isn’t necessarily easy, but it’s not so hard if you don’t get too greedy or wait until camera showed enough of the path (we added those to the hints that appear after dying).