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Edove

250
Posts
1
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A member registered Nov 30, 2020

Recent community posts

Cute and fun!!!

And if he always sets your stats to 0 when he collapses the tower how are you supposed to beat him???????????

well then every other time he collapsed the tower was bugged.

Fun bit buggy with the take stress giving it and one of the guys colapsed the tower but i lost all my stats not them.

Also jokingly "Infinite ways to play." is actually a lie there's finite ways to play as there's a finite combination of outcomes at least in a short bite sized experience that you have now if the game had a endless mode it could be called endless as it has a endless and infinite number of variables.

P.S.  I would love a endless mode!!!

should change the enemy geting hit animation it feels like they attacking us both times not geting hit.

might i suggest having it kick the dice if they don't aline to the right face as it knows the face it landed on its just not alined, you should be able to check if its not the right angle and forcibly push it to the right face, or respawn the die not tilted.

Seams dice that touch the miny have issues Slow to never loading.

Yay!!!

Would love a more polished and longer experience!

Should make it so the - 8 max health is 7 so you could buy it first shop.

To short & crashed on win.

Soft lock

More silly dice bugs.

oki let me know when its fixed and ill try the game again.

Sad its so short but was cute would love a more long game with more fun stuff and straige.

Fun but froze early on..

cute! would love to see bigger more polished game of this with a lot more feed back on what things make point wise while placed!

Really really fun!!!

Feels realy bad i feel punished for playing optimally and it has a counter on bottom that makes it feel like you need to be psychic ...

Die drifted off bottom of screen and soft locked....

tryed zooming out to very silly results but even at defualt zoom huge open space no play spots

On pc... and yeah i dont think i got it set that high...

How do you play cards...

ASDW works as a control option.

Should clarify that in game.


Blue orbs should render over power orbs.
The doors can be open through the buy menu if they over lap.
Still dont know what blue orbs need to be placed i just buy one for each orb.
Love the new items would be nice if the upgrades said what they do before you buy them

Bug note: Monsters go through your walls if you sleep in bed

Balancing note you could probaly make copper traps cheaper like 50 as they not that great till you put a orb on them and add a few more tiers of trap. Silver could be more uses and lets it kill warewoolfs, gold it has more uses and makes money on kill , and platnum could regenerates uses slowly and to adjacent traps ontop of having most uses.

(1 edit)

Bug note Player can't go through doors for some reason. Edit;Doors are very busted you can walk them when closed if you move and open and rotate them in right order.

Shop no longer snaps to grid is a bit weird.
Text is unreadable at night; Maybe try making text become white at night and swap to black during day.
Might be nice if Upgrading the shop also upgraded existing buildings of that type.
First tier of traps break almost instantly you could probaly just make them indestructible and just let the uses need to be reset.
Still don'dt know how the blue orb works if its a passive upgrade to all, a Aoe or if you have to put it over the orange one.
The couch and toilet are super cute, might be fun to add a rug but make anything like traps hidden from the ai, and just leave a soft out line of the trap for the player to see.

Oh thats neat i thought this was just a script are you loading a actual font?

Oh and VERY much needs ASDW controls in addition to Arrows.

Better layer system, More clear info on what things do, ability to rotate doors, Better HP system bit less punishing when you clip through the wall, more Buildings maybe a better lay out to the current buildings,upgrades for windows and doors could be neat.

For layers maybe make the repair orbs always be on top.
More clear info on stuff and explain what and how it works, like blue orb i have no clue how to use it what it does and how.
Maybe give the player a build able that warps you to it on getting hit as a back up life.
A sell circle to go with the buy circle,maybe a shelf that you can consolidate all your money trees, more trap types.
For lay out you could organize it better and make it easier to pick with all similar buildings being up and down from each other and each building group left and right of each other.
A ability to upgrade everything to its next tier, and upgrade windows and doors to like barred windows and metal doors, Upgrading traps would bring them up a tier same for barricades.

That would probably get it going in the right direction it feels really good as is for what it is. so a bit of polish and more content will go a long way.

Also this Custom text still amazes me.

fUN IDEA NE- oK THATS COOL THE CUSTOM TEXT EVEN WORKS IN COMMENTS! REALY SIMPLE GAME FUN BUT ALSO JANKY NEEDS SOME POLISH AND SOME MORE WORK BUT IS ACTUALY QUITE GOOD WOULD LOVE TO SEE UPDATES.

ok concept needs a bunch of polish.

Has lag issues no matter the version it seams... 

you got no chance in mobile threes millions of games and as soon as you put it on mobile with out a secured player bad the clones will drown your game off the map.

Like you got to have a amazing game first then port to mobile or any app farm company will just make there own better or cheaper and advertise over yours till it cant be found.

Orientation, progression, squares over hex,art style seams cheaper, feels like a cheap Mobile game now over a expansive city builder incremental.