Added functionality to weapons (can damage and kill enemies), wrote the base code for enemy interaction, and have been continuing to learn how to get the most out of Unity's terrain game object (texture painting, and molding heights, etc.), also have begun to import models and set up prefabs. Can't wait to share more once I've got a nice demo scene completed!
Also, I want to mention that since I am completely overhauling the game.. I will at some point start a new devlog since I'll be considering this it's own project and will be looking at the original Lone Knight as a prototype.
