Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?

The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.

I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.

Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.

I just tried out your new update and honestly, I couldn't ask for more. You really outdid yourself with this update, the difficulties match perfectly with the actions of the bot (easy like the bot takes 2 seconds to attack xD). Another thing I've learned from the bots is to use the dash more often. Like when the bot has to recover from a strike or a parry, which is very handy.

Hey dude thanks for sticking around.

Yeah I haven't quite worked out giving the AI the dash yet. I tried a long while ago and it was zooming around like crazy. I'll figure it out in time I guess. For now it's your advantage. :)

The bots do have dash, at least in expert mode they do xD

I guess it's still in somehow. Either that or they're triggering the input by themselves which is a scary thought.

one way or the other, they do it and they do it well xD

It's been a long time since I've played it, and there are so many improvements. Tho one thing that's missing, is the exit button xD. And an options menu. Besides that I think it's E-sports ready tbh

Thanks for sticking around. I'm going to give the menu a proper overhaul at some point so I'll be sure to include both those things.

Het Drasnus, it's me again. I don't know if your already working on the menu, but could you please make it an option for the push to be on the right mouse button, cuz pressing D twice real fast can be next to impossible (unless you mean to do that for difficulty reasons

I already mapped dodge to RMB, but I could assign push to something else. I was pretty much trying to minimize the number of buttons needed for simplicity's sake but there's no reason I can't include both. Is there a preferred key I could use? Does your mouse have any other buttons?

You caught me at a good time anyway, I'm gearing up to push a small update so I can include those changes right now.