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Hello Ten! Yes, the animation of the character with the sword takes up 32x32 pixels. I'd say the best way to go is to consider the sword as a separate entity and put it on top of the character. The attack animation was based on the way it is done in "The Legend of Zelda: A Link to the Past", in that tileset the sword is a separate tile to be placed on top of the character (with a given offset).

The best would be to have the two as separate entities in the tileset. I can work on this quite quickly and update the file ;)

Thanks! I actually already went ahead and made a 32x32 sheet and it works nicely. Having the weapon as a separate entity is a good idea because you could just change the weapon sprite if the player upgrades his sword

(+1)

Great to hear!  Yes,  having them separate can be helpful for having different weapon types without the need of duplicating the character. I'll keep it in mind for the next update ;)