Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you so very much for taking the time to quote the mistakes!!  <3 It is very helpful!  I'm super terrible at being able to catch my own grammar and spelling errors.  I will be sure to add corrections to my next update.  Thanks for tolerating them and I hope you can share with me if you find any more in the future.  Best wishes!! <3<3<3

(54 edits)

I'm more than happy to oblige ! In fact i'm glad there are stuff to get back to in a way, participating even a little is a privilege <3 (I totally don't mind glitches on quality material !)

---

Keska act3 in her room :
* A bug I just encoutered : if I pick the choice "In that case I'm looking forward to it" it get... a hug from Mikail ! That sure wasn't expected !
* there is a "portrait bug" where Ilyon portrait disapear, and Keska's replace him in the right (leaving the left side black).
  * "She tears the scroll into tiny pieces it" (and there is also a typo ~)
  * "Iv'e been thinking about what happened last time"
  * "Will you remember being like this when I wake?"
  * "You're right, Ilyon."
  * "Who knows? Things could get ugly from here on."
  * "Give me some time to prepare my thoughts."
  * "I've already shown you enough of myself I think."
  * "Now I've probably made this whole thing a much bigger deal than it needs to be." 
  * "To his credit, he apologized."

Typo in the chapter3 :
* "I can't make an guarantees."

Chapter 4
* crash "mromance is not defined ch04_star7shadow.rpy line 336"
* "you have alot to learn about the upper echelons." : typo + she disapear and reapear without reason.
* Typo : "I've gotten to used to those who are terribly reserved and easily offended."
* Typo : "In the future I will do my best not to won't any unsolicited advice on that matter."


Also I played all the game under GNU/Linux. Didn't met any bug.

______

My actual critics on the gameplay :
* I entered 4 time Keska's room to get the dialogue unveiling. It was a bit weird to imagine going back 4 time in a row to talk things out. ^^'
* The enigmas containing number were a bit hard to follow, and too easy to break by bruteforce. I think the best thing would have been to show all the hints on the screen while deciding, to encourage people to use their witt.  It was too to cheat on try&error and too hard to go back to re-check the clues. - That's my feeling anyway.
* The fact "you must check twice the same room to make stuff happen" is a bit weird. You get paranoic in the bad sense, developing the urge to double check everything after that in fear of missing optionnal dialogs. ...Not very immersive. :o
* I didn't understood how I opened the "the baby casket" in the cells. I just got back to it and it was suddenly open without explaination ?


My global feel : the design and animations are <3<3, the music nice, the story enticing, the romance <3. The biggest setback I had was the chapter4 where i HAD (i cannot let text unread) to watch all the possibile alternate universe. I was BOREEED senseless doing so. But I couldn't stop myself. And then, the end came and it was good - but I had suffered on the way. Partly my fault, I know - i can't understand how you wrote all theses declinaison without feeling sick at some point - I mean it's not about the text itself but the repetition. Darn ! My head hurts still ^^'


Anyway, thanks for the trip ! I still don't get how you did all this game, in my head you were an army of artists, at least a talented designer, and one dedicaced writer, and a dev. ...And it's not the case apparently. I'm dumbfounded by the feat and I guess you can count me as one of your lowly fans now ~

The game reminded my of Avatar the last airbender (about ascension and one's bond) ; and the overall vibe to Planescape.  Which both I adored.