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hello sotaknuck i found an odditie with the signpost of green grove zone act 1 it's seems that the camera is not blocked that it should be, it's only for green grove zone act 1

and you can try my custom soundtrack called the extra soundtracks here: https://kitty2135.itch.io/sonic-3d-in-2d-the-extra-soundtracks-with-audio-loop-f... if you found an loop error advice me with an image and i will update it

why do you even passed this bug and not fix it, now you can fix it so this will never happen again


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Hey there, nice find...which act and where in it did you find it?

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if i remember it's from act 1 in tails and knuckles section if i know with this button that open the door near the button and you will find this

this is supposed to happen with these enemies? because that enemie had an awful collision detection with the walls

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and it still works in the newer version of this fangame:

 and i found an bug with silver sonic while i playing with knuckles:

and another bug: you can go down of this spring if you jump in the correct position

 can pas

That's really really looking to cause it though.

It's not a bug with the spring, it's actually a limit with floor objects that you can pass through from below.

sometimes you can continue if hes get a little bit glitched but in other times you cannot complete the act, this happens with silver sonic boos fight (this including the green grove fight and the metal series boss fight): 

How do you trigger it? Can you reproduce it reliably? I don't understand what happens for that bug to trigger.

it's so rare to trigger this glitch if i know but it happens with the silver sonic object  so it can happens with green grove and gene gadget zone

silver sonic works perfectly but sometimes he's get to be a llitle bit glitched and floating while dashing and doing 2 jumps twice, in 90% this bug doent's works but in 10% this glitch works

una pregunta cuando portearas el juego completo en Android yo lo quiero descargar en Android

todavia no se sabe mucho ya que no se ha probado el juego en android nativamente, una pregunta: tenes pc para jugar este fangame?

To optimize the game and keep it fluid their collision is disabled when they are out of view, but I'll add more coding to prevent that.

but this happens when on-screen too, watch this video and you will get it:

i can still climb with those walls even if i passed the level, it's an bug with the detection of the walls i checked and this happens in some levels, it only blocks the move if the signpost has stoppe moving, not the capsules

You can climb the wall, because there is a wall...why should it be a bug?

you should repair these goals for not softlocking the game if you climb in those walls if you're still moving in some moment the controls will lock and you cannot complete the level if you're still climbing

Ok, so the problem is that you get stuck when control is removed if you're on the walls. Got it. I'll fix it for 1.24, thanks!

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this happens in some levels if i know

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and there's more, first i did an spindash but accidentally pressed jump in the wrong time and this happened with the doors (for example the rusty ruin doors near the act 2 boss):


it will happen in other doors for sure but i dind't checked it, so you need to tweak the door open and the close so this will not happen anymore

I had a similar problem in Panic Puppet Zone 2, and that one already has a control for the player to not be stuck in.
I didn't expect someone to be able to leap back this point, but I'll fix this too. Thanks!

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wait i remember now i did an spindash and jumped but i glide back to those door accidentally

in some type of bug? yes but the climbing in the walls doent's. you should let the movement active when a signpost is stopped spinning in some type of gamebreacking bug that you need to restart the game becauste of that it only works with knuckles or bluckles

I'll be checking why the camera doesn't lock  when the signpost is hit, thanks!

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sometimes that odditie doen'ts works it must be some type of speed if you get to the signpost so fast the camera lock doent's work that it should be

you need to use any character if that odditie works

It's a problem with the unlock of the boss camera and the lock with the signpost. If you get to the signpost too fast you may be able to trigger the lock of the camera before a second safety unlock I placed for the boss.
I fixed it for 1.24

it's only for act 1 of green grove zone if i remember

you're welcome

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i've found these bugs during my playing time with tails, there are 3 i've found: 

1: this bug let's you stay in the button from these capsules if you press it from the very edge of the button' this is not an problem, since you need to be at the very ledge of the button. to complete the act 2 (or act 1 if you're playing panic puppet zone) in every zone, you need to be a little bit centered to the button to free the flickies. this is a little glitch.

2: this is an collision error with the ground bumpers of this zone, to do this you need to jump and positioning in the right spot, this is more easier with tails or wechnia to trigger this glitch but it's doent's to be a gamebreacking bug or something, this is a little glitch too.

3: a visual glitch with the flashing colors with the bosses that make the hud a little bit messed up.