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I'm a firm believer that there is no such thing as a bad concept, just poor execution. This game has great execution of a rather niche concept. I recall you mentioning that most of the project was just you having fun testing stuff out, but I think it made for a pretty nifty idea. Pretty sure I got progressively  worse lol, but I know I could have done much better, but there wasn't any real incentive to do so. With some elaboration I think it could make for a more enjoyable and complete feeling game. Still, was fun. I enjoyed the aesthetics too.

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Yeah, the lack of incentive is really preventing it from being a game IMO, and the one thing I wish I had figured out. The only ideas I had were either grading based on number of moves taken, or having other cars blocking your path as the houses came back. The first sounds a bit boring/frustrating to me, and the added problem of dynamically deciding fair goals. The later sounded more interesting, but the main blocker was switching to a two lane road and the added complexity of programming that. I wasn't sure if that really sounded fun or not so wasn't sure if it was worth the effort to code. Still might be fun to code though.