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(+3)

I can understand the point that waltercool and LunarD3ATH are making, but I still agree with you. The direction the story ended up taking was certainly not something I would've expected at the start, and I can see how some people might be disapponted by that particular storyline getting so much focus in a game like this.

Making a game about a harem hotel, if the interactions with cute girls and sex scenes were all the game had to offer, would get a bit boring after a while so some more emotional and engaging content will be necessary if the game is gonna be as long as it currently is. Lots of great VNs end up including that kind of "surprise plotlines", Lucky Paradox and Once in a lifetime are two that come to mind for example.

And the idea of the revolution being started by someone who's just an immigrant hotel manager is probably the most fascinating part to me, and there are examples in history of social change being accomplished despite the movement being started by "nobodies" so it's not that far-fetched as one might think.

(2 edits) (+7)

When I first created Harem Hotel, I wasn't sure where this game would go, or even what skills I had. In my mind, before I released v0.1, this was mainly going to be a game about tits and ass. I quickly realized I liked making story though, and realized I was getting a lot of compliments on the story so I decided to focus on that.

If this game were just about interacting with the characters, and the end goal was to impregnate them and marry them, I could have ended this game by now. So I agree that it would get a bit boring. Instead, I'd like to make an interesting somewhat serious story and I'm so happy people are enjoying it, the growth has been insane :)

I'm glad you like that premise!

(+2)

Every sort of criticism is obviously going to be subjective to some degree, but it seems like a lot of people sometimes forget what "constructive criticism" actually means. It isn't just expressing your opinion in a polite manner, it's explaining WHY you think the way you do.

In a political debate, you can't just calmly claim that your opponent is wrong without providing EVIDENCE for it. Then you have to agree on what the goal of the political issue is and how "success" should be measured, otherwise you'd just be going back and forth. In a book, movie, game and any sort of narrative story, the "goal" of it is to reach what the creator intended, and the "success" is measured through how well that is being delivered to the consumer. If the criticism is "I don't like this kind of content, the game should be different", then that's certainly a fair opinion but it's not constructive. However, saying "If this is what you want out of the story, then maybe this narrative structure, this pacing, this scene or this way of doing it wasn't the best, and here's why it doesn't work!"

You need a perimeter from which to measure the the success of the story, and that perimeter should always be what the creator wanted out of it. You may not like what that vision was, and that's fine.

Let's take a different criticism. "I feel like this new update was a bit too heavily focused on the serious aspects of the story, and it felt like it could've done better with a little bit more lighthearted content to balance out the emotional scenes. It would give the player some time to take in what they just read and get them mentally ready for the next heavy parts." I may not actually agree with that particular criticism myself, but it's articulated in such a way that it takes what the point of the entire work is and what the writer wants and gives a suggestion on how that goal could've been reached more effectively.

To sum it up, every criticism is going to be somewhat subjective but the point of CONSTRUCTIVE criticism is to make is as LEAST subjective as possible, by everyone agreeing on certain guidelines and measurements from which to approach it.

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100% agree on that, and reason why I made my feedback.

Never said it was a wrong or bad decision. That strategy may work for some people, it may not for others.

I just gave an opinion, as a player. For the developer is always nice to have feedback if what you are doing is good or not for users.

My intention isn't to generate a whole debate, blame the developer or anything like that.

(2 edits) (+4)

I appreciate the feedback, and I really appreciate you being coherent and honest. (Apologies for the other guy, I probably shouldn't have responded to him in the first place) As you could probably tell, your opinion was not very popular indeed, haha. (I didn't downvote you)

Lin is only one character though, the story isn't about an elvish revolution specifically. There's been 3 in the past, I could have covered one of those if that were the case.

I don't want to blatantly spoil something as big as the end goal yet since this game is still a work in progress, but you may be able to guess. This world oppresses all sorts of people, not just elves or half elves.

Elves are a big part of this game though, I won't lie. And the land of Syl'anar. It's sort of this fantasy continent on an otherwise earth-like planet. I thought I could do some fun things with that while being inspired by the real world.

(+1)

Just as an idea, the shift in tone might be less jarring if the Lin, Savior of Elfkind storyline were locked behind the current Maria sucker punch storyline.   It's not perfect, but it does provide a "well, yeah, they *would* try to do something after that". Though I don't know if would interfere with other things you have planned... On the plus side, it shouldn't break save compatibility.


I have been told that most people don't seem to find it quite as abrupt a shift as I did, however, so... YMMV.