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Ayy. I'm glad you like it. It's easier on me as well. Because of the length of the project it's not possible for me to really think of a lot of meaningful names, especially since the plot is a somewhat iterative process of me accessing how much work I could do with the time left. There also wasn't enough time for the player to start getting used to / associate names with a particular meaning. So I kept the list of names minimal (Vekalth for instance was $mountain_god internally).