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I actually enjoyed the slow pace because I have very low reaction speed. What I did miss was some kind of clear marker that an object/obstacle/enemy had been hit, or rather, that the hit had actually affected it and not just absorbed the impact. Figuring out which clouds did what took a bit of experimenting and could maybe do with some kind of clarity as well, if only at least initially. Otherwise very solid!

There is a sound fx to indicate that the enemies have been hit, but I think I made them so weak that nearly every enemy dies before being fulling on screen which doesn't allow for all the visuals to be seen. So I will probably be increasing the enemies hit points slightly.