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(2 edits) (+1)

So... let's start with the good part:

The graphics. DAMN. The pixel arts of the scenes, the characters, and the enemies are absolutely amazing. This looks like a paid game art-wise.

I also love the labs and the drones and those futuristic stuffs -- truly a marriage between technology and magic -- well done!

The music is also as always pretty good. The last boss fight's concept with the tennis ball thing... I wonder if I should say this, but it kind of reminds me of one of my fav last boss fight in hack & slash games and I love it (Galbalan Boss fight from Ys: Oath in Felghana)

Story wise, I'm not a fan of yuri so I won't say too much about that aspect BUT... I can tell a great deal of effort is built into the character writing and the narrative. Absolutely complex and fantastic -- can be turned into a novel or sth.

Now with that all said though... I'm sorry to say this but there are some parts of the game that I do not really like.

  • The attacks... in my opinion it feels way too slow. I think you should omit one or two frames there to make the attacking slightly faster.
  • The mana... is the only use of the mana to heal? I suppose there was only one month to work with but... I think it could be more fun if there could be other uses like... energy ball attacks...? (^_^;
  • The movement... I feel like it's way too slippery. I mean... she walks on grass and asphalt, not ice. It feels kind of weird imo. (^_^;
  • I can't believe I actually complain about this BUT... everyone's health feels a little bit too thick. I think it could be more fun if everyone's HP were a bit thinner, and make everything more fast-paced.
  • The blocking ability is kind of annoying to use, I think. I don't know how to improve it better though, and it's not completely useless so I think I won't really say too much about it. I think some games allow some destructible projectiles...?
  • The humanoid enemy -- idk what it is but I think I know how to improve it: if you make it such that the humanoid enemy always faces the player, and walks backwards when walking away from the player, I think it will be much, much cooler. Right now when it's walking away from the player it almost seems like it's short-circuited or sth and just wandering aimlessly.

Okay. I think that's all I have to say for this game. Sorry I was quite late checking my jam's submissions. Very good work -- good luck with the ratings d(^_^;

(1 edit)

Thanks so much for playing, and for the thorough feedback! Plenty to think about in there.

I will say that a lot of the complaints about the combat speed and enemy strength probably link back to beat-em-up games in general. That said, there's no reason I need to mimic those games so closely, so it's something I'll think about experimenting with if I make another game in this style.

As for the mana, there is another use beyond healing. Tama has a ranged attack: if you hold the attack button (instead of clicking and releasing to combo) with enough mana available, she'll launch a wave of paint in the direction she's facing.  I had also wanted to include a large-scale area attack (sort of like a "panic" button) but that got cut due to time.

That's a good suggestion on the guard enemies... I'll probably go back and update when I have some time!

Glad you liked the art, that's easily where I spent the most time! I'm also happy that you appreciated the story, even if it's not your thing. Thanks again for playing, and all the great feedback! :)