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Hey there.  It does a quite good job, but is there a possibility to add the ability import the Brushes as UE BSP Brushes?
That would be awesome, because Brushes in UE are unique Actors instead of Static Mesh assets (It does not bloat the content folder)

It would require rebuilding the pipeline (since people explicitly didn't want anything to do with UE4's BSP tools), and wouldn't support everything, but I can try and fork a build that does that. 
Wouldn't happen overnight, though, so don't hold your breath.