I’m going to slowly “catch up” to where the game actually is today, in the meantime I wanted to share this snippet of how the game was looking early March.
Sample frame from video:
So what is going on in this video? It’s showing off:
- Procedurally generated roads - now boasting multiple types of intersection and not just straight road
- A redesigned road placement system, where I can interchangeably spawn in both fully procedural road segments (60m-long 1-way non intersection pieces) as well as hand-modeled pieces (the intersections).
- Basic colors used to indicate the driving state of each car (blue = local player controlled, gray is the AI/NPC mode, not shown: a parked mode).
- Basic non-player car AI, which has a limited ability to avoid obstacles including the player, and the starting stages of following lanes (pathfinder curves), albeit without an understanding of the “right” vs “wrong” way to drive in a lane.