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The concept of war game in Neo Jakarta is interesting. But there's one or two things that need to be polished, especially on the UI/UX.

-The cursor doesn't tell the player where the marble will go when I clicked on it. I assume the marble will go to the direction of the cursor when I clicked on it (Since it's kind of the common sense of billiard game). But it doesn't lol. I wasted 1st player turn just to see my marble flying out of the screen doing nothing.

-Backstory should be put on the different menu, you only need to show it once on "start game" mode. When I tried to play more of the game, the story showed itself again and it's kinda boring.

-I don't really mind the unpolished scene such as the end of the game, VFX, or after game menu. However there're essential things that you guys need to polish even in alpha/beta test.

Good luck on the competition! I think this game have potential, however, a proper adjustment need to be done.

noted thx