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Great feedback.  I went ahead and fixed that red projectile...blink when hit...and i think i added a jump/knockback(upwards)...and I think I included it in the latest build...(updated about an hour or 2 ago)

I'll see about the momentum loss...originally it was intended...to make the attacking more deliberate, but I am starting to lean in the direction of a faster game play.  I'll see about adding a few animations for a moving attack.  ...or reworking it...

Thanks for the feedback...very much appreciated