Great feedback. I went ahead and fixed that red projectile...blink when hit...and i think i added a jump/knockback(upwards)...and I think I included it in the latest build...(updated about an hour or 2 ago)
I'll see about the momentum loss...originally it was intended...to make the attacking more deliberate, but I am starting to lean in the direction of a faster game play. I'll see about adding a few animations for a moving attack. ...or reworking it...
Thanks for the feedback...very much appreciated