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When you get hit by a projectile from red laser shooting obot, you do not flash in and out, indicating getting hurt.

And, animations sequences work fine for every action. Although, it would be great if the palyer character would not lose their momentum while attacking, that may require, attacking while walking animations idk..

Keep it up, lovely!

Great feedback.  I went ahead and fixed that red projectile...blink when hit...and i think i added a jump/knockback(upwards)...and I think I included it in the latest build...(updated about an hour or 2 ago)

I'll see about the momentum loss...originally it was intended...to make the attacking more deliberate, but I am starting to lean in the direction of a faster game play.  I'll see about adding a few animations for a moving attack.  ...or reworking it...

Thanks for the feedback...very much appreciated