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Pretty cool. I agree with Footkick72 below: overall look was good, pathfinding was weird and not quite there, but the game worked. Somehow the music felt like it didn't fit super well, but overall I liked it.

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lol the music was just the first thing i found that felt kind of urgent. The pathfinding turned out to be a bigger project than anticipated. Thanks for playing!

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What did you end up doing for pathfinding? Given the shorter timeframe, I'd probably have just used https://docs.godotengine.org/en/stable/classes/class_navigation.html with some kind of automated navigation custom node to handle the movement.

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I used the Navigation node for the pathfinding, and a script for the behavior that's instanced on each NPC. I just didn't have time to really get in there and polish it.

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Oh okay. Well, it was fun. :)