Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really well crafted beat em up, I really enjoyed the metroidvania aspects of the game, I decided to play Sini because She is so beautiful The fact that she uses spells instead of melee attacks is really interesting and surprisingly fun, saving a spell for later use adds so much strategy to simple fights.

What to say about the graphics and animations, they are all great, specially the walking cycle for the sisters, the poses while charging Sini's spells are  gorgeous. And of course the CG's for the narration of the story.

I also enjoyed the variety of enemies and maps, even if is just a demo there is a lot to see and fight.

The boss battle is absolutely awesome, and it gives the best kind of Megaman/Metroid feels.

For little suggestions that I hope you don't mind:

-The game feels a little "zoomed in" and even tho that help on appreciating the art I feel like the maps are a little small and doesn't allow for  a lot of movement. (Not that it ruins the experience or anything, it may be just me).

-My biggest problem was that dash on Shift key procs the fabled sticky keys and gets me killed a lot, specially on the boss.

-Sini's combo count is a little hard to get up, I didn't manage to see the SUPER and I really wanted to. I know is supposed to be the harder difficulty but maybe make the spells hit more times for the same damage.

-Maybe add a tutorial with the actual keys later, even though the controls are very intuitive, some people may have trouble following the tutorial without them.

-A map for later when the world gets huge.

-Make the boss text skippable after the first time maybe.

Again, I really loved this game, so much fun and really well done, this is just some friendly feedback, hope I didn't say too much.

Thanks for the feedback, having a video recording is really appreciated!

-I want to add more variety in room sizes later on. Having more space to move in affects the difficulty of encounters, especially with Sini!

-You're not the only one to complain about default warp key. I think I'll change the default keys from shift + asd to asdf in the future. At the same note, going to add key indications to the tutorial, along with other changes.

-Sini has a lot harder time to build up the super, but it's much more powerful too! Try using down charge or Up + Neutral invocation to build up the combo faster. Instead of making combo faster to build up, I might make the decay more lenient.

-There's already an option to skip cutscenes, but I think I'll add a specific exception to remove the scene when dying to the boss.