Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thanks for the detailed response.

I agree with your assessment here. The lack of blood was laziness in my part, but then again I finished the game without time to spare (due to unexpected change of plans). I initially wanted to build a second scene where there are visible blood instead. Telling the player outright that the blood leads to the right was neither natural nor subtle

(+1)

I can understand that; time is a fickle mistress! I certainly had more ambitious visual ideas for my game that didn't go through due to time -  I could have assessed how much time I actually had a little better.

Aaanyways, I'm glad to have been able to give a detailed response here!