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Wow, thanks for the feedback!
I heard the "customer" thing  multiple times now, so it'll definitely be changed in the next update.
For the platformer part, I could switch to a box collider for the player instead of a sphere collider. That should do the trick.
Well the part about the controller is somehow irritating me, because I never added controller support to this game xD
But it is probably just a feature of either Unity, translating controller Input to keyboard or a feature of the character controller I used.
Well the ending has no specific meaning, you can literally interpret in anything you like, but it kinda followed the idea of alcohol abuse mixed with sleep paralysis.
Anyways thank you for the kind words!

       I love these website where people upload there indie games and allow me the chance to have usually a short fun experience. I figure the least I can do to say thank is write about afterwards. And really thank them for the time and effort they put forth into their project or tell them where it didn't work for me. Usually I get to awesome warm reply like yours but in the in it is I who should be thanking you for the hard work your doing.

        Wow the controller may just be a side effect of using Unity. But it does work not well like I said but it is there. It does surprise me that it is there and you did not know it was. That is kind of funny that Unity would do that automatically. 

         Also if and when you think you get the jumping part of the game fixed and want extra pair of eyes to try it I be more then happy to take the trip back threw and play the game again, Because it would give a great excuse to play threw it again  because it was that darn good.