I liked the auto-fight (can we remove the real fight altogether?). After an auto-fight, I generally don't want to spend 2-3 minutes on a real fight. Real combat distracts from the battle of wits on the strategic map. And so, what problems have I noticed (which greatly interfered with me when playing:
- Very strong enemies that attack at the beginning of the first week! I also have a level 1 castle. And they have already pumped in the 3rd level. It's not fair!
- The Expert Combat skill is very strong, it needs to be fixed. Here is the skill of Diplomacy, in the hands of a computer hero ... Every monster that he attacked joins him. It's not fair!
- Once again, external dwellings are annoying when they have to be driven to the same place from different sides of the map! This is especially annoying when playing in auto-combat mode, where one week is often less than a minute long. And the repetition of the same actions due to the author's deficiencies. (I came up with a blitz solution, let all units from the outer dwellings be immediately added to the army of the strongest hero in the game / computer. This is the most reasonable solution that came to my mind)
- Why does the camera focus on him when moving a hero? And it doesn't let me move on ... And if I have 5 heroes, will I have to wait for everyone's move? Here, either increase the speed by 2-3 times, or activate the hero's auto-movement (in the settings) to the desired point in a second.
- Make the mills like mines, no one will run after them (and be distracted) because of three three trees a week, when the game with the 1x1 auto-fight lasts a total of 5 minutes, and 1x2 10 minutes. Thank.
- When capturing an empty city of computer heroes through auto-battle, the game crashes :)