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This was a really neat little game. The idea is very interesting, and could easily be expanded in lots of different ways. One way that I think would be lots of fun is adding one extra button that has different functions in different levels. Perhaps you have a Hollow Knight style midair dash in one level, and then in another the ability to turn metal and block or break certain things. Adding a bunch of different keys for abilities would give you too many platforms to work with, but one extra button that changes function would work well.

Also, right click to retrieve all placed keys would be a nice feature.

About your last point, in the latest version I am working on you retrieve all keys on death and at a checkpoint, so it’s way more practical. For the rest, I prefer to keep the control scheme as simple as possible (which makes it way easier to design with) and focus on external mechanics, like the shooters, that makes you use the keys in a new way. Thanks for the suggestions !

Makes sense to me! Actually, the way you phrased that made me think of some very different mechanic ideas. The main one is adding some sort of gizmo that moves all your placed keys when you run into it. Something like an arrow that could face up, down, left, or right. That would add lots of possibilities, especially combined with common mechanics like push-able blocks and various sorts of switches. Also, lines of arrows could turn the placed keys into an interesting version of moving platforms.