Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This is awesome. Honesty the best and most complete Procedural Planet Generator I've come across in terms of it's ability to easily slot it into an already existing project and make use of it.

I made a donation, but frankly you should think about selling this. It actually scales pretty well without pixels. I'm tweaking it a bit for my own liking, creating more high def planets and adding shader params and combining layers. I need to actually wire up specific parameters to specific kinds of atmospheres and that kind of thing to give the player visual cues.

I'm a developer, but not much of an artist and I'm pretty weak in the shaders department so this is saving me an enormous amount of time, and I'm learning quite a bit too fussing with the code.

Thanks!

(+1)

Thanks for the very nice comment!

First of all thanks for the donation, really appreciate it!

Good to hear you found it easy to use in your project, that was my intention when I made the shaders. Awesome that you are modifying it, let me know if you need any help with the shader code.

Happy that the shaders are able to help you with art and learning!

Thanks!

I may take you up on that. Still a bit early in my process. I'm writing a procedural planet data generator ( so mass, gravity, atmosphere, biosphere, etc ) and I think it will fit like a glove into this shader system.

For example , I can make the clouds yellow when the atmosphere generator returns Hydrogen Sulfide. I'll be sure to link you to the project when it's more complete.

Sounds interesting, I'll look forward to seeing more of your project then!

https://www.screencast.com/t/PyoSNBvDvWf

Here is my first attempt at a planet using your shaders. I'm making a kind of avengers in space game, so I wanted something with a more pen & ink style than pixel art. It looks like the shader scaled. I had to change it pretty dramatically, but I learned alot reverse engineering it. 

I added those polar ice caps, modeled on your shaders, but using textures rathe than in shader noise generation.

Looks good. Great job on the ice caps! I haven't seen the shader used at that scaling before but still looks interesting.

Thanks for sharing!