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I may take you up on that. Still a bit early in my process. I'm writing a procedural planet data generator ( so mass, gravity, atmosphere, biosphere, etc ) and I think it will fit like a glove into this shader system.

For example , I can make the clouds yellow when the atmosphere generator returns Hydrogen Sulfide. I'll be sure to link you to the project when it's more complete.

Sounds interesting, I'll look forward to seeing more of your project then!

https://www.screencast.com/t/PyoSNBvDvWf

Here is my first attempt at a planet using your shaders. I'm making a kind of avengers in space game, so I wanted something with a more pen & ink style than pixel art. It looks like the shader scaled. I had to change it pretty dramatically, but I learned alot reverse engineering it. 

I added those polar ice caps, modeled on your shaders, but using textures rathe than in shader noise generation.

Looks good. Great job on the ice caps! I haven't seen the shader used at that scaling before but still looks interesting.

Thanks for sharing!