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Sick game with a story and progression, but also super solid core mechanics for all levels! You struck the perfect balance in my opinion, which is super impressive for a jam!

I love the music of course (spotted a George Benson sample in the first tune haha!) and how well the game reflects what's being heard. Made me think of the video clip for Star Guitar with the filters variations showing up in the floor textures etc. Vaporwave was a good choice for that gameplay, and vice versa.

A player impatient to get to the song like me would like to skip through dialogue even faster (is faster text a v0.2 thing? Is there any other way to skip?)
The story is interesting but honestly after seeing some gameplay it's hard not to skip it :P I don't know how to remedy that except maybe have the story happen in a corner during the game, in a sort of transition course where the challenge is lessened to focus on the story but the player still feels like he's running?

I like the mechanics in play, and the extra challenges of punching things sideways etc. which add difficulty without being punitive.

Since you're using Unity is there any reason why you're not hiding the cursor? It is somewhat distracting.

Overall this was super solid gameplay done right, and great content for a 72h project! Thanks also for adding these feature updates!

Hope to see you in the next one! Until then take care!