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yes and no. No. No.

I will draw on a whole lot of what works from HoMM, but not all. I want to allow for better integration of units between factions. Already in game, there are several means of achieving that. Such as infinite creature slots and adventure buildings giving cross-faction units. I do not want to punish a player for finding and using units of a different faction.

Moralewise, each point of morale gives a chance for units to enter "super morale mode" for five seconds where they move and attack twice as fast. It isn't communicated particularly clearly right now, but that's a work in progress thing. Currently negative morale does nothing. It probably should do something. But not the flat "lower stats" model you suggested.

Undead and 0 morale - well, that's a conundrum. Let's do a pro and cons list:

Pros

- "realistic"

- asymmetry between factions

Cons

- losing a strategic aspect

- esoteric

- a good artifact might suddenly become useless because of your faction

To me, it feels rather pointless, but if you have a good argument for why I should do it, I'd be interested to hear.

And maybe maybe mixing specifically undead and humans/elves should give a negative effect just for the sake of immersion, but it would have to be more interesting than a flat bonus. Like your units attacking eachother or something like that.

See if the races of living heroes have the Leadership skill, which increases the morale (morale) of the squad. That for the heroes of the undead, you can replace Leadership with Sorrow. Since undead have no morale, Sorrow will reduce morale by -2/4/6 (morale) of the enemy hero's units. This mechanic is implemented in HoM 5.

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I took the info from the wiki HoM fandom

+1 morale for troops of one faction

+1 morale for troops in the city

+1 morale for monster lvl 7 of one faction

+1 morale in battle against undead.

For every +1 morale -> 5% to the chance of "Super Morale". If the morale has been lowered (through Sorrow), this is already a penalty to the characteristics. For undead, "Super Morale" can be replaced with a half health respawn chance? At least that's how I see it.

Let's start with those (your) ideas that you can implement quickly. No time wasting days. Screen resolution, 64 bit version of the game Windows and Android. Scaling the interface ...

Since the developer is using GamerMaker Studio an license with which he can export to android will cost him $200. I don’t see the need for that as mobile support comes with additional problems such as having thumb where your mouse would be.

Do you know how to get this program with 100% discount? Piracy