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You should have seen my notes!  I had it mapped out at one point so there were 4 different paths through the game, then later realized that meant way more work for me and parts of the game would never be seen by players.  And when you're doing a game jam, you can't expect to necessarily get a lot of time dedicated by the player.  I then almost straightened the whole thing out to be 100% linear, but I liked keeping a little split so that you can play it a little differently if you feel compelled to play a second time.