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This game is fantastic. I love the spell creation mechanic. Unfortunately, my awesome run was cut short when I accidentally targeted myself with an Earth/Hit/Hit/Hit/Hit...

Some suggestions for future improvements:

  • I can't seem to play it on the main itch.io display without the up and down arrow keys scrolling the web page - are you perhaps missing a preventDefault() in there or something? (Opening the game's frame in its own window fixes this issue, thankfully.)
  • Also, the Escape key breaks you out of fullscreen mode, so it would be nice to have a consistent key for closing the menus other than escape so the game could be played fullscreen.
  • Seems like most "choose an option" windows have an "X to inspect" aspect to them.  It would save some going-in-and-out to be able to select from the list and just always have the info displayed on the right.
  • If you target yourself, maybe an "are you sure?" window should pop up.
  • The minotaur level feels a little tedious. The cramped spaces are an interesting change of pace, but maybe make the total labyrinth size a little smaller...?
  • I got a rune of proliferation, but it didn't seem like I could incorporate it into a spell. If that's by design, and we need to do something in order to use it, like be a cerain level or combine it with a particular rune, it's not clear; currently, it just looks like a bug.
  • Spell hotkeys would be nice!
  • It would be fun to be able to combine the base runes, like making a spell that does both fire and ice!

Overall, a great little game. I hope you develop it further.

Thanks for review! As per your points they seems all quick and quite easy to implement so i think i'll publish a new version soon.

The Rune of Proliferation proliferate an elemental ailment, the only base runes that apply an ailment are fire [ignite enemies] and ice [freeze eneies], i'll add it in the rune description. All other runes have different special effect that cant be proliferated [like ealing, recouping mana, teleport, ...]

The only point i can not implement is the last one, combining base rune, because ... that's part of the game [NO SPOILER]. That could be a nice addition for a full game where the main quest is different.