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(Edited 1 time) (+1)

Feels a bit clunkier than the last version I tried; I think the buttons should activate when you press the mouse button, not when you release them; this is pretty prominent on the level where you have to press them quick succession. There's also a considerable latency between clicking the mouse and the actual button press happening.

You are right and I plan to revamp the input. Thank you for the feedback!