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It oftens seems impossible to get tools to resource camps.

Sometimes the tools arrive after a while, sometimes they don't. It seems to happen more when the tools have to come in by trade (I'm pretty sure they do come in by trade). What makes it really bad (and which is IMHO quite unnecessary) is that a resource camp seems to just shut down while it waits for the new tools, rather than at least work at the level of the best tools available (e.g. stone tools which are available by default). Can we please just have such camps at least running at stone tool levels while it waits for tools?

The combination of these facts make this one a real economy-wrecker. I had a case where I finally get hold of a single tin mine. Okay, I start creating bronze tools in the very same province, which luckily is a city... I set the tin mine to bronze tools. However, turns out my serfs just sort of aren't feeling it that year, or any year, and the mine just sits there waiting for its bronze tools whenever I set it to bronze tools. So whenever I even try, it shuts down the entire production chain leading up to my bronze tools! I mean, really...

This persists when I disable any other demands for bronze tools, and make sure there's available workers, so it isn't even a priority issue, I'd imagine.

Yeah, I've seen that too. I'll take a look.

By the way, how exactly does attrition work? It seems attrition persists even if the units end up in a region where I have the surplus resources that ought to cover their supply. I think - not entirely sure - I get scenarios where some supply resource ended up negative because of city growth, but the army just keeps starving when that is fixed, leading to stuff like an army of nobles just starving to death on my capital tile that's pouring over with resources.

There are issues with delivering items from within a city to armies camped outside. I believe it's related to haulers needing to physically move items to the edge of the city map.
Do you use warehouses?

Well, as I mentioned in the other thread, I am unsure how warehouses actually work. I can see how they offer extra room for storage, but I'm not sure how they directly or indirectly are supposed to influence how things are run. Like, is it for some reason more plausible that resources will be distributed to demands if there's a warehouse? How does it work?
Also, I guess it's interesting that some worker actually has to move the goods physically to the map edge.
About that (I guess it's a different topic altogether): to what extent are good moved around physically in settlements like you see the wheelbarrow guys if you actually check in a city screen? Is this actually done that way in all settlements including computer ones? I also seem to run into performance issues (basically FPS death on quite a new computer) when I get to a later game with bigger cities and computer factions being very busy. Including when on overworld view. Is it actually actively rendering all the particular good transports moving over the settlement maps of all the settlements in the world or something? I can see how that would cause fps death.

Warehouses do two things: they store items, and they increase delivery range. Most structures can only deliver items to 10 tiles away or so. Warehouses have a practically unlimited delivery range.

The wheelbarrow people technically exist for each city (not villages) in the world. Their overhead is incredibly small, though, as it's essentially moving along a number line. I believe that the current performance drag is down to logic running on individual structures, but I'll look into that more after tactical combat.

Units consume a certain amount of supplies, and require deliveries of items to restore supplies. When they've run out of supplies, they start suffering damage.

The root problem, I believe, is that for some reason the items aren't getting delivered.