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Thanks Luca. I had imagined a UI like that with a notched line measuring out the steps in a move. However it's usually very dangerous to make that kind of move so we ended up not testing it out.

I think that would affect the balance of the game quite a lot as well, because the whole purpose is that your movement is a bit restricted, making you plan your moves a little bit up ahead.

What I could imagine though is having powerups that make you temporarily move faster / longer within an iteration, similar to the difference between some enemies and bullets.