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Ran into a bug that sounds similar to some other reported bugs, but I'm not certain how to determine what went wrong or if there is a workaround.

Situation: Early in Chapter 5, I click on the task to continue the story. The task disappears, but no story event plays.

Is there a way to check what event was meant to play, and force it to play with a debug tool? Or does this kill that playthrough's story triggers?

This chapter is pretty linear except for the very end, so you can just filter for story_chapter_4_ in the debug tool and trigger whatever event hasn't played yet (or any of the older ones and keep playing from that point)