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It won't be very complicated...

I'll just use some PerlinNoise and layer it over another. I hope i can provide screenshot today evening.

Ah, I have just seen it in Discord. I eat my words. What I meant to say is more sophisticated procedural generation than just random noise. For, you see, I’m all hands on sensitive terrain generation 🙄

Of course it's much better with handdrawn maps.

At the moment i think i'll add some hndmade maps as kind of campain. But it really want to concentrate on pathfinding and AI. :)