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A jam submission

Hyperjump RoomView game page

Use multi jump to pass a level
Submitted by 3Mber21 (@3Mber21) — 25 minutes, 17 seconds before the deadline
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Hyperjump Room's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.7503.750
Design#63.5833.583
Polish#103.4173.417
Theme#103.8333.833
Overall#123.5103.510
Minimalist#134.1674.167
Fun#152.9172.917
Innovation#182.7502.750
Adherence to Restrictions#213.6673.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you make the game solo or with a team?

Team

With a team? So, what was/were your role(s) and every person on the team role(s)?
I make everything except audio

SFX and music are made by iLikeCola12

Did you make the audio for this game during the game jam period?

Made all the audio during the game jam

Did you make the art for this game during the game jam period?

Made all the art during the game jam

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Comments

Submitted (2 edits) (+1)

Really nice game. The design of the game characters is quite cute and fits the colour palette. I like how the green field are both something to boost you up, but can also be an obstacle.

Two minor issues I have with the game:

  • The ground could use some more friction.
  • I’d expect that to double jump you frst do a simple jump and then, while still in air, do another jump (and similarly for multijumps). But currently, the resulting jump seems to be weaker than a double jump.
Submitted(+1)

Pretty well-explored mechanic by the end, even if the curve building up to the interesting gravity-reversal mechanics (which, to me, were by far the best use of your concept) was pretty slow and made frustrating by some really slow friction. For future games maybe reconsider some of the ways you implement sound - entering and exiting those gravity-reversal zones made a tone that didn't quite match the frequency with which the player would be entering them.

Make sure everything builds towards the joy of your central mechanic, which, in the end, did have quite a bit of room that you afforded it. Make sure to emphasize your strong points. : )

Developer

Thank you for your feedback :)

Submitted(+1)

I really liked the art style - it has a pleasant color palette with a cute character. Although the gameplay part was a bit frustrating. It's easy to grasp, but hard to master. I think the main pitfall I had was the movement - it's very sluggish. It felt that the player was on ice skis. But I commend you for adding the zoom button, many developers overlook the planning part in platformers.

I enjoyed the audio aspect as well. Thanks!

Developer(+1)

Thank you so much :)

Submitted(+1)

The visuals are very cute and the sfx and music fit really well. I understand that the movement of the character is supposed to be physics-based and precise but its a little too slippery and hard to control. Some levels required a lot of focus and patience from me, and it got a little frustrating. On the other hand, it also made finishing the room more rewarding. The game is polished and short, perfect for a game jam. I also really like the scheme you used. Overall, a cute game that's a little too hard. Congrats on your 1st puzzle game!

Developer(+1)

Thank you so much for feedback :3

Submitted(+1)

level 1 is so frustrating and is not that easy and it should be the introduction to the game at least

Developer

Did you get some sort of level changing bug?