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A jam submission

MULTIGONView game page

A Rhythm game that Involves 6 Keys. Can you beat all the BeatMaps?
Submitted by Edgor
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MULTIGON's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#34.0004.000
Fun#63.7273.727
Overall#63.8073.807
Theme#74.0004.000
Design#73.5453.545
Innovation#83.5453.545
Adherence to Restrictions#84.3644.364
Polish#133.3643.364
Minimalist#173.9093.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you make the game solo or with a team?

Solo

With a team? So, what was/were your role(s) and every person on the team role(s)?
Solo. I did everything except Music.

Did you make the audio for this game during the game jam period?

Made the SFX only during the jam

Did you make the art for this game during the game jam period?

Made all the art during the game jam

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Comments

Submitted(+1)

Fun game! Great color palette, visually appealing. As others have mentioned the diagonal beats came in pretty fast without much reaction time. I would have liked to see some particles or shockwave or something when you hit the beat on point to add to the satisfaction of success. That said I had fun with this one!

Developer

Glad you enjoyed it! You are right about the diagonals. If I would take this game further, I probably would make the diagonal beats a bit slower. Beat particles and such is a great idea, however as with other things, there just wasn't enough time. Thanks for the review!

Submitted (1 edit) (+1)

Kudos for having this work, be challenging, and be quite energetic, given the time frame and the many possible things that could have gone wrong. A bit more beat-emphasizing pulsations or effects might have helped, even if they would have maybe been "less minimalistic", but super job.

Can I ask what your system for programming the notes was? I'm curious.

Developer

Thanks for the feedback! You are most definitely right about beat emphasization to make it feel better.

For the notes, it's actually quite simple. 

  1. First of all notes have these variables: Timestamp (Time when they should appear) and the key to be pressed.
  2. I have another script in place where I can enter "Record" mode. What this basically does is plays the track, and records my keyboard presses. Then stores all of the keypresses into a big list. Basically, what you see, was actually me "playing" the game in free mode to the beat. (On one track I did it from the first try, mashing the buttons to the beat to what feels great ; Being a  DJ myself probably helped in this scenario)
  3. After recording, I have a big list (over 300 notes) each having their time and key recorded automatically.  Then I exit the record mode and put the script into "beat map generator" that basically takes the big list, and spawns all the notes in their places with the correct angle depending on it's key.
  4. if everything went right, you now have a beat map that you can place into the game. 
Submitted(+1)

Very cool game! Had some issues with graphics being outside the screen (something off with resolution?). And no idea how to exit to the menu once playing, had to Alt+F4.

All in all, very well done!

Developer

Hey, thanks for trying it out! About the graphics being outside the screen, where exactly did you notice this issue? And what resolution is your monitor? 

And yes, there is no button to exit to menu when playing. Had bugs with that and had to remove to make it in time 

Submitted(+1)

See attached image! I run 3 screens, and included parts of the "outer" monitors just to show where the edges are. I THINK I have 70 points at this point?

Considering the time limits, I don't mind at all. It didn't really effect game play anyway. Had a blast playing it!

Developer

I see, thanks for the info! 

Submitted(+1)

Really exciting and great audio.  Just a couple of notes:

  • On the controls screen, it might be good to put that "A" in a different font that has a bar; looked like a ^ to me and I was super confused about the controls at first.
  • The top-right, top-left, bottom-right, and bottom-left zones are a shorter distance from screen edge than the horizontal ones, so the player has less response time.  May be something to keep in mind for difficulty tuning.
Developer(+1)

Hey, thanks for the comment! 
I've noticed both of these issues, but I had no time to fix them because of my poor time management.