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(+1)

Hey, I dug this a lot! Really fun Super Meat Boy-like. Some feedback, since it's still in beta.

-Having the wall jump be activated with just one key, rather than the usual two, feels really nice and makes a lot of sense! This was a super nice touch.

-Going through the exit door doesn't need to be a button press--if I get to the exit door, I'll obviously want to go through it!

-Respawn times could be much shorter. Steal the instant deaths and respawns from Meat Boy too. ;)

-I think there are a lot of tiiiiny tweaks you could make to the controls to make the game feel a little better too. For example, making it so that the upwards motion of a jump only lasts as long as the up arrow is pressed--this would change how the game is played a little bit and might require reworking some of the levels, like 503, but would make the moment-to-moment experience feel a little juicer. (Probably!) Maybe play with the acceleration a little bit too, during the split second between pressing the left or right arrow and reaching full speed?

-Some of the cooler particle effects feel a little out of place, haha. Like the cloud of blood that appears when you die--definitely rad as hell, but doesn't totally jive with the art style.

Really enjoyed my time with this though! Very fun platformer with some great level design. I like how the levels are sort of puzzle-y, and that you sort of need to figure out the right way to jump through them, rather than just executing a path you already know. Looking forward to playing the final version!

(+1)

Hi there,

Thank you for the awesome feedback, all really good points that I'll bear in mind for the full version.

Glad you enjoyed the game and got the best of the puzzley type gameplay.

Look forward to sharing the full version with you!

Oh. One thing. Did you find any of the secrets? ;)

(+1)

Not yet! I played up until world 7, I think--I'll go back to it eventually! :D