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So when I was playing the 64-bit version, the dialogue paused at nearly every new line, like when I click to see the next character talk. And whenever a choice came up, it would pause for like 7 seconds....does this update fix that? I know the 32-bit version is exists, and that worked perfectly for me, so is it like a computer issue on my end or something that was fixed here?

So it's happening on the 32bit version of the game, but not on the 64bit version? That's very strange and would certainly be engine related unfortunately. This update does include an engine update, so all I can suggest is giving it a go. I'm not aware of any specific issue like that being addressed but the Ren'Py changelogs tend to skim over a lot of stuff. Worst case, just use the 32bit version - there's no harm in doing so.

Nononono....I meant the 64-bit version does the pausing....the 32-bit version is perfectly fine

Sorry, that's what I meant, not the other way around. Comment still stands otherwise. It shouldn't happen on one and not the other and if it does, it's almost definitely something out of my control to fix.

Oh alright....thanks!🐊